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General Information
Name:
Musetra
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Age:
24
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Race:
Human
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Gender:
Female
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Height:
5'3"
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Weight:
138 lbs.
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Homeland:
The Blasted Wastes
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Currency:
5,500
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Battle Information
Job Class:
Cleric
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Personality:
Defensive
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Favored Element:
--
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Favored Energy:
--
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Affiliation Information
Master:
None
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Apprentice:
None
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Clan:
None
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Companion:
None
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Item, Weapon, and Armor Information
Armor:
Traveling Robe - This a simple brown robe shrouding the wearer's body completely. It is complete with a draping hood. No symbols or marks are on it. It is loaded with rows of inside pockets for stashing away various things. It is very tough and rugged but offers little protection from bladed weapons. (Class: Cloth)
Primary Weapon:
Walking Stick - This is a six foot long walking stick used by most travelers. It is made of Osperwood from the Osper Trees of the Osperian Forest and it is incredibly strong. It has many purposes besides its main use. It can be used offensively or defensively. (Class: Light)
Other Items:
Traveler's Pack - This is a simple brown backpack made of leather. It has a leather drawstring strap that can be pulled to tie it shut. It has plenty of room for various items, as well as food and drinks. It has no symbols or marking on it and its fairly rugged and tough.
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Special Ability Information
Level 5 Ability:
Purity - Because of her innocence, commitment to helping others and her devotion to living a selfless and moral life, Musetra has gained an aura that surrounds her at all times. This aura is invisible to most individuals, but to demons, vampires, characters with the chosen energy "Infernal" and "aggressive" characters that live a more self-serving life, it manifests as a bright, pure and blinding light that radiates from Musetra. This light is antagonizing to those creatures, to the point where most cannot even bear to look at the girl. (In game effect: Demons, Aggressive and Sadistic characters, and characters with the chosen energy Infernal have their accuracy reduced by 50%.) (Passive Ability)
Level 15 Ability:
Inspiration - Using her abilities as a performer, Musetra can inspire confidence and competence in other warriors with her song and dance. While she maintains this ability, Musetra's allies (but not Musetra herself) gain an addition 2% physical, energy, and elemental damage reduction per 10 levels. Characters of the Defensive classification gain 3% per 10 levels. (Action Ability)
Level 25 Ability:
Compassion - Using her song, Musetra develops a unique connection with an individual near her. When an individual with which she is connected is injured, she may choose to take that wound upon herself instead and suffers all HP loss and other on-hit effects native to the attack. Damage from these attacks may not be "split," and Musetra cannot take more HP damage than she has Hit Points. If Musetra would take damage that would reduce her HP to zero or below, the connection is instead broken and the original target of those attacks takes the damage and effects. The original target's Damage Reduction still applies to damage taken by Musetra in the use of this ability. (Interrupt Ability)
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Background Information
Musetra's past...
The lands of the Blasted Wastes are a dry, inhospitable desert land, and this has produced in its denizen a similarly dry, focused and driven personality. Survival is a constant struggle and usually is held firmly by the strongest. A culture of subjugation has grown around the earliest settlers of the land, and slavery and conquest are rampant, both within and out of the tribal nation.
Nearly three-quarters of the population are slaves, raised in communal home of varying quality- some with little more than a ragged blanket and wooden bowl, and others adorned in the finest linens. Girls chosen by a patriarch are often given special training from an early age, and released to the family that owns her at the verge of womanhood. Those who remain unchosen when they come of age are sent to labor camps, brothels, or other mundane or horrific fates.
Chosen at the age of 7, Musetra spent the next decade learning the arts of servitude- everything from cooking and cleaning to dancing and the arts. She was released to the care of her partriarch family, a wealthy tradesmen named Karim and his family, and lived well for several years. but barely one month before her 25th birthday, a well-organized group of raiders intercepted her master's caravan when returning from a lucrative trade circuit. They slaughtered the guards, killed Karim and took the money, trade goods, and wagon, leaving the survivors- including Musetra- alone in the forest. Knowing that slaves were traditionally buried with their patriarch and fearing for her life,Musetra grabbed a heavy axe from a fallen guard, cleaved the chain of her shackles and fled into the woods in the chaotic aftermath of the battle. Burdened with shame at the knowledge that she had broken with thousands of years of cultural tradition, but afraid to return for fear of her life, she continued into the forest even as the moon began to set.
After days of wandering, tired and hungry, Musetra found herself trapped and injured, deep within the forest. If it wasn't for the timely intervention of Kwin Alexander, who heard her tentative shouts for help, she would have perished. In gratitude and because of her fear of being a slave without an owner, she pledged herself to the man who had saved her, and to his house. Although she still considers herself a slave, Master Alexander has become more of a teacher, encouraging the girl to take control of her own life and her own Destiny. To this end, she has started to learn the healing arts, dedicating herself to the service of not just her Master, but of everyone around her.
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