Welcome to the Enchanter's Shop. If you want a certain item, weapon, or armor enchanted with a specific energy, or special ability, this is the place to request it! Check down the list to see what we can do. Note: Enchantments are only available to characters who are level 20 or higher.
Basic Enchantments
5% AGI - When placed on an item, weapon, or armor this enchantment gives its owner an agility stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 5,000 Credits
5% END - When placed on an item, weapon, or armor this enchantment gives its owner an endurance stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 5,000 Credits
5% STR - When placed on an item, weapon, or armor this enchantment gives its owner a strength stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 5,000 Credits
5% WIS - When placed on an item, weapon, or armor this enchantment gives its owner a wisdom stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 5,000 Credits
10% AGI - When placed on an item, weapon, or armor this enchantment gives its owner an agility stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 10,000 Credits
10% END - When placed on an item, weapon, or armor this enchantment gives its owner an endurance stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 10,000 Credits
10% STR - When placed on an item, weapon, or armor this enchantment gives its owner a strength stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 10,000 Credits
10% WIS - When placed on an item, weapon, or armor this enchantment gives its owner a wisdom stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 10,000 Credits
15% AGI - When placed on an item, weapon, or armor this enchantment gives its owner an agility stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 15,000 Credits
15% END - When placed on an item, weapon, or armor this enchantment gives its owner an endurance stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 15,000 Credits
15% STR - When placed on an item, weapon, or armor this enchantment gives its owner a strength stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 15,000 Credits
15% WIS - When placed on an item, weapon, or armor this enchantment gives its owner a wisdom stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 15,000 Credits
20% AGI - When placed on an item, weapon, or armor this enchantment gives its owner an agility stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 20,000 Credits
20% END - When placed on an item, weapon, or armor this enchantment gives its owner an endurance stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 20,000 Credits
20% STR - When placed on an item, weapon, or armor this enchantment gives its owner a strength stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 20,000 Credits
20% WIS - When placed on an item, weapon, or armor this enchantment gives its owner a wisdom stat boost while it is worn or used. If the item is sold, lost or stolen the gain is lost. Adding additional stat boosting enchantments will overwrite the previous meaning only one stat may be boosted on a single item at a time.
Price: 20,000 Credits
Intermediate Enchantments
Featherlight - This enchantment makes a heavy item, weapon, or armor seem as light as a feather to its owner. To anyone else the item, weapon, or armor seems ten times heavier.
Price: 30,000 Credits
Advanced Enchantments
Plasma Energy Deflection - This allows a bladed weapon to deflect plasma energy from the face of the blade. This would allow its wielder to block plasma energy attacks by deflecting them away or bouncing them straight back at the caster.
Price: 37,000 Credits
Astral Inventory - This enchantment allows the user to possess items, that will solely be used for their "Transformation" state. Although they will be stored in the users backpack, this enchantment will allow them to be withdrawn in battle, only when transformed. In cases of armor or weapons, upon the transformation completion, the items will already be equipped and ready for use. If the enchantment is put upon any small item, they will be readily available from the backpack. This enchantment does not effect any other enchantments, nor does it enhance any. As well, items with this enchantment are still included in the total inventory.
Price: 20,000 Credits
Family Curse - This enchantment places a curse on an item, weapon, or armor that prevents any being unrelated to its owner from wielding or otherwise handling the item. This curse remains even after the original owner has passed away.
Price: 42,000 Credits
HP Siphon - This enchantment places a curse on a weapon that allows it to steal two percent of a victims health points per successful strike. This in turn gives it's wielder the stolen HP.
Price: 56,000 Credits
Full Elemental Absorption - This allows an armor to fully absorb and negate any form of elemental energy that it comes into contact with.
Price: 85,000 Credits
Elite Enchantments
Elemental-to-HP Absorption - This enchantment allows an armor to absorb any elemental energy into itself and convert that energy into hit points (HP) for its owner.
Price: 90,000 Credits
Indestructible - This enchantment prevents an item, weapon, or armor from being destroyed by any means, even regardless of the material used to make it. It is a very powerful enchantment that has been proven to make some legendary weapons and armors last for thousands of years, far longer than their owners.
Price: 100,000 Credits
Summon - When placed on an item, weapon, or armor this enchantment allows the user to summon the item from anywhere that the item is, even an alternate dimension.
Price: 150,000 Credits
