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Large Iron Greatsword - The large iron greatsword has a lengthy cruciform hilt spanning 15” across with a grip 24” in length, wrapped in black leather. The blade is straight, double-edged, 64” in length, and 6" in width. It can be used for striking, cutting, and thrusting. The specific offensive purpose of the greatsword is derived from its physical shape. All parts of the sword are used for offensive purposes, including the pommel and crossguard. (Special Attributes: +25% ATT, Class: Heavy)
Leather Tunic - This tunic is crafted from various animal hides, cured and boiled to protective leather. It covers the torso almost completely, but that is all. (Special Attributes: +10% DEF, Class: Light, Level:0-4) Wrist Bracers - Made from a light iron, these wrist guards can protect from lethal slashes to the wrists and/or sever as a minor shield for parries and such. (Special Attributes: +10% DEF, Class: Light) |
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(This character has not purchased a backpack.) |
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Adamance - Ivan has developed an uncanny ability for intimidation. As of lately, Ivan has been emitting pheromones that alter a right thinking mind into a state of second guessing and unstable self-doubt. The ability has no known origin and it would seem that whatever it is has no obvious purpose other than how Ivan can manipulate a person's state of mind when in the vicinity of this pheromone. Byproducts of this pheromone are a giant increase of serotonin in Ivan's body and an animal-keen sense of things around him.
The animal-keen senses allow Ivan to inspect the very subtle details in a scenario, allowing him to very deliberately create a course of action that would compensate for his speed decreasing size, almost to the point that one could swear he knew what was going to happen. Things like a slight pivot of one's feet before a leap, the tensing of an opponent's specific muscles before a punch is thrown, or even something as seemingly trivial as a glance at a certain area before dodging or attacking at the eyeballed spot beforehand. The increase of serotonin in his body allows Ivan to easily ignore any and all pain to his body other than to simply acknowledge that it happened. The damage is done, and the laws of momentum will certainly exist, but instead of a wince in pain or the lament of a broken arm, Ivan will act as if not a thing has happened, using any and all injured parts of his body at full capacity, whatever that may be, and allowing Ivan to become virtually fatigueless. This, paired with the mysterious pheromone emitted, creates a feeling of impending doom and helplessness associated with Ivan, giving him the very properties of a juggernaut: an overwhelming, advancing force that crushes or seems to crush everything in its path. When in full effect, the only viable option to stop Ivan, if one were so inclined, is to kill. This ability, however, will neither hamper nor increase any existing stats of Ivan's. |
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Ivan was born and raised in the mountains of Solaris. While growing up he had the privelege of growing up with the few dragons that inhabited the area. As a result the dragons taught him how to fight and how to use his sheer mass and his overwhelming pressence to his advantage. He adopted the love for fighting from the rigorous activities he was put through, though more for sport than personal gain, and decided to become a gladiator. He now resides in the Kazarial Desert where he prefers the harsh living conditions to be always at his prime. His skin is rough to the touch, holding a dark-grey pigmentation, much like the stone he can transform to. He has a very strong presence wherever he is at, But he is really quite a gentle gargoyle.
His presence in a fight alters dramticly, hence his last name. |
