Solaris RPG

Character Picture
Name:
Neyrir Tiernaa
Age:
0
Race:
Guardian
Height:
7'3"
Weight:
290 lbs.
Gender:
Male
Homeland:
Guardian Caverns
Credits:
2,000
Level:
10
Experience:
69,088
Job Class:
Knight
Classification:
Defensive
Favored Element:
Lightning
Favored Energy:
--
Master:
--
Apprentice:
--
Clan:
--
Companion:
--
Iron Chainmail - This chain is comprised of many iron links closely strung together to form this protective armor. It covers the torso, and a fraction of the upper arms. (Special Attributes: +20% DEF, Class: Medium)

Iron Helm - This iron helm covers the top and sides of the head, leaving a clear view ahead. This is a common helm used by novices. (Special Attributes: +20% DEF, Class: Medium)

Iron Longsword - This standard long sword is about four and half feet long from tip to hilt. Trusted by knights everywhere, this sword is a knight’s best friend. (Special Attributes: +25% ATT, Class: Heavy)
(This character has not purchased a backpack.)
Stasis Field - This is a lightning based attack that when evoked casts a stream of lightning that domes around the first person it makes contact with. When touched the dome will damage the enemy within the dome without dispersing any energy already charged into the dome. The only thing that can pass through the dome physically is lightning based attacks can travel in and out of the sphere. The dome only lasts for three rounds unless: a) The target charges more power then what was charged in the lightning and attacks the dome with his own energy. b) The caster charges more power hitting the dome again on the third round reseting the three round count down. c) The caster disperses the dome.

Tangible Intellect - Even though this particular guardian is not even a year old, he knows many things that he shouldn't. When he comes in close vision he can sense the meaning of a being. Their power level, alignment, name, and most dark secerets are known to him. Their reasoning for their actions come to him without him even asking to know. A warrior's special attacks are known to him before they are even inacted. Also this ability lets Neyrir identify artifacts and items just by touch and sometimes by look. Special abilities of a sword are known to him easily. (Same with most items.) This ability gives Neyrir a defensive and offensive edge when it comes to battle or even just a confrontation due to the fact that he knows what's going on in someone's mind.
In the Guardian Caverns, a long-forgotten tablet begins to glow. With little fanfare, a guardian steps right off the tablet. He looks from right to left, flexes his limbs, sore from their long sleep. He takes a teetering step forward, and then walks confidently out of the caverns and into the night.

Though Neyrir has yet to learn speech, he can feel the terrible pain in this land. The needless death, constant pain, and terrible struggles between those that just want to live and those that want all to die. Neyrir travels a short while and without knowing exactly why, is drawn to a small, empty village. In the middle, at the foot of a fountain, lies a mound of earth. To a guardian like Neyrir, who is tied to the earth himself, it is obvious that this disturbance is new. Inside lies a body- killed not long ago. Neyrir shakes his head at this new sign of the rampant chaos, and continues on his journey...

Neyrir is very humanoid looking for a guardian. He is tall but thin, with long arms and legs. At the end of his six fingers are short, sharp talons. He has a slightly elongated bald head, and his eyes are pure white, with no pupil or iris. His skin tone, true to his element, is a muddy, rough brown. He is completely bald.

Though Neyrir has a sinistar appearance, he is a thoughtful and reflective soul. He is reserved in general but his close friends will soon realize he has a biting wit, and a subtle sense of humor. He is very levelheaded and tends to have a calming ability on his friends in times when they may be enraged. Neyrir almost never loses his temper himself, but when he feels passionately enough about something, there is little that can contain his fury. Neyrir is a very capable fighter, but often gives his opponents fair warning. Rest assured that if Neyrir says "You will leave or you will die," you will leave, or you will die. Neyrir fights with honor, and expects no less of his opponents.

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