Solaris RPG

Character Picture
Name:
Zabolus Hautakammio
Age:
2,899
Race:
Demon
Height:
5'8"
Weight:
170 lbs.
Gender:
Male
Homeland:
Fornal Tombs
Credits:
8,585
Level:
38
Experience:
1,020,034
Job Class:
Vengeance Knight (Wizard)
Classification:
Self-Protective (Defensive)
Favored Element:
Stone/Fire
Favored Energy:
Chaos
Master:
--
Apprentice:
--
Clan:
--
Companion:
--
Blood Dagger - A small black dagger, made from steel, is concealed beneath the chestplate of Zablous' armor. Being only ten inches long, from tip of blade to tip of hilt, this weapon can only be used in up close, personal, combat. Although it only weighs about eight ounces, this small dagger can pack a powerful punch. Because the very tip of the blade has a small slit in it, and this small slit opens into a small hole that travels the length of the blade and into the grips on the hilt. When stabbed into its victim, a small insignicant amount of the victims power and lifeforce are drained into the knife, then into the users body. (Special Attributes: +25% ATT, Class: Light, Notes: +2% HP and PL Drain)

Black Robed Armor - Basically looking like a robe, with a plate covering the torso, this armor allows its owner more agility than most armors do. Having only a small half inch thick plate, made of carbon-steel, makes it light yet protective. A small plate rises from the top of the chestplate, allowing small protection to the neck of the wearer. The chest plate is adorned with small skulls at the shoulders, and bright red on the chest, it offers hardly any protection for the rest of the body. Having a large hood, for concealing the users identity, placed at the top of the armor. (Special Attributes: +25% DEF, Class: Light, Notes: +5% STR)

Bone Scythe - This solid white staff weighs only 30 lbs, it is five feet tall, and about two inches thick. Adorned with a horned skull at the top, and through the mouth and nasal cavity is a rather long sharp curved blade, resembling that of a Reaper's scythe. The staff's body is made from the hardened spine of a small demon, with the bottom tip sharpened and enchanted. When the bottom of the staff is slammed into the ground, a small pulsewave will erupt from it, roughly ten feet in diameter and equal to its wielders WIS stat, causing any weaker opponents to be knocked back. Besides this ability, the staff can be used for combat, walking, and effectively clearing large grasses. (Special Attributes: +30% ATT, Class: Medium, Notes: Pulsewave)

Chaos Axe - This is the axe head of the weapon used by an ancient Minotaur warrior named Nan'Garth Shiekan. It was discovered by the Gorgon Gremlock thousands of years in the future after the warriors death in the On'aruu Crater. It was originally forged by the father of Nan'Garth, Kan'Garth, from a piece of cie that he mined from a cavern under an ancient Solarian volcano. Kan'Garth began forging that metal into the axe head using lava. Then he used an Osper Tree's trunk to form the handle of the axe. It is condensed and hardened and then sat to petrify. It was once five inches in diameter and eight feet long, an absolutely massive weapon but when discovered by Gremlock it only remained as a minorly damaged axe head. It can reflect any energy under 10% of its user's total power level. After being sold by Gremlock, Zabolus obtained it from the Blacksmith Shop where they added a four and a half foot long handle to the blade making it a better weapon then it ever was, though shorter it still has a good five foot reach. (Special Attributes: +35% ATT, Class: Medium, Notes: Energy Reflection)

Dawnstone – The Dawnstone grants its wielder the ability to resurrect at The Divine Spire upon their death, instead of passing into the Afterplane. Death does not come without a cost however, and besides the obvious losses (possible stolen items) the victim must wait a full day for resurrection to take place as well as lose 10% of their total power level. This stone may only be wielded by “good” aligned characters. It is a permanent item that cannot be lost, stolen, sold, traded, or given away. (Please refer to “The Death Guide” located in the rules for further information if you have any questions.)

Mantis Shortswords - The Mantis Shortswords are two curved swords meant to run down the bottom of one's forearm. They are fitted to be nearly as long as the user's entire arm and the blades are fitted to be as wide as the user's forearm, tapering at the end. The blades themselves have little "teeth", making for one very brutal slice. As the name implies, the user's arms will look like that of a praying mantis. (Special Attributes: +32% ATT, Class: Medium)

Ring of Destruction - This is a very unique ring. This ring has it's own PL of 80,000 which is added to the wearers PL. Once this ring is put on it cannot be removed by anyone except the creator of the ring (although they could remove their finger), the creator of the ring is unknown. The ring is made of ruby quartz and is extremely strong. (Special Attributes: +80,000 PL)

Ring of Wisdom – This is a magical ring made of silver that was enchanted to significantly increase the wisdom of any warrior that equips it. As soon as it is held or slipped onto a finger its effects take affect immediately. In increasing a warrior’s wisdom it also increases the power level by the specified amount until it is removed. (Special Attributes: +5,000 WIS)
Armor of the Damned - This armor, not living up to its name, is streamed with engravings of the faces from Zabolus' past. With his former master Cyn' Rath upon his left forearm as a constant reminder, and the demons of his own mind on the right. Each piece of the armor is constructed from the rare metal named Cie posessing two plates for the shoulder, two plates for his forearms, two plates for his thighs, two plates for his legs and feet, and one massive plate for his torso weighs a staggering 300 lbs each. All of this weight is one of the reasons for Zabolus massive size, but mainly it serves as a restraint agianst thieves. The plate along his back is riddled with randomly placed spikes adorned with the skulls of his past victims. The plates lining his shoulders are embroidered with a golden substance along the outer edges that point towards the long forgotten and useless spell that summoned him. The plate along his right arm has a massive spike jutting from the back and seems to merge with his own hand from the length of time it has been worn. The plate along his left arm has a spike jutting from the front, adding a little more bite to his already vicious punch. The plates dawned by his legs have small spikes jutting from his knees, and are also embroidered in a golden substance. (Special Attributes: 45% DEF, Class: Heavy)
Chaotic Plasma - This ability, when inacted, unleashes a large Chaos Energy and Plasma Energy orb towards its intended victim(s). If the energy connects with the target, the Chaos Energy within the attack, will dissipate any energy charged into the victim, and their armor (unless the armor is Chaos resistant), as well as dissipating any other energy resisting properties of the armor, for that attack round only. After the energy of the victim, and their armor, has been dissipated, the Plasma Energy, will then deal the damage of 1/2 the clicks of energy used for the attack. As soon as the attack ends, the armor's energy resistance will return to normal, taking into account the damages done by the attack itself.

Demon Orb - When created, this orb is shot forth from Zabolus when he brings his hands together in a swirling motion. As the orb flies through the air it quickly gains not only size but power. For it to gain in power Zabolus has to input more clicks of energy and that he can do no matter how far from the orb he is. As it flies through the air the orb begins to take the shape of the skull of Zabolus and upon impact with its target, the orb will expand outwards in a sphere of pure energy that can be controlled by Zabolus. In meaning that the energy can be controlled by Zabolus, is saying that he can either turn the sphere into an element that he controls, dealing the damage that would normally be dealt with an elemental attack or Zabolus can leave the sphere in a pure energy state which will deal the normal damage caused by plasma energy. If the orb is turned to solid stone then the victim will simply be incased in the stone for a matter of a three turns but will suffer the amount of damage that would have been dealt if the target were hit by the same stone. If the opponent is severely more powerful than Zabolus then of course they won't be encased in the orb, and probably not effected at all.

Diminisher - A large blue orb of energy forms around Zabolus body. As this orb grows outward and comes into contact with any warriors charged power, the orb will cancel the energy of that warrior out. If the warrior charges an attack and releases it towards Zabolus before the orb has reached said warrior, then the orb will cancel out the energy that powers the attack. This defensive maneuver does not hinder Zabolus' power in anyway, it does not absorb the energy cancelled out and can only withstand blasts equal to or lesser than the power put into the orb. If the edges of the orb come into contact with another warrior it will only short out the charged energy of his opponent, making them lose the power they had charged and start over.

Divine Streak - Through Zabolus' struggles to discern his evil past from the good he wishes to bestow upon the world, Zabolus has come to learn a small amount of Divine Energy. Trying to control his rage, and spending a small amount of time alone in the mountains, the massive demon has learned this ability. Once enacted, this ability causes the battlefield to become void of anger and violence for a matter of three rounds. When this happens it gives the battling warriors a chance to leave their opponents where they stand. This is mostly beneficial when a weaker warrior is being dominated by a superior warrior. As soon as the three rounds have passed, everything will return just the way it was and anyone that hadn't left will meet their fate.

Infuse - Both of Zabolus' hands can become any material that they come into contact with. When the hands become a material such as earth, metals, wood, etc... they last as that material for four attacks and when touching an item he becomes attached to that until either he seperates himself or is forced to seperate, due to the item becoming destroyed or a greater force acts upon him. If he chooses to his hands can seperate from the material/item and can maintain them in that materials structure for a period of four attacks as well and then they revert back to their normal state instantly.

Mass - When activated this ability allows Zabolus to drain 70% of WIS and AGI and dump it into his STR and END. Not only does this increase his STR and END it doubles his weight increasing it to over 8,000 lbs. Although this move isn't efficient by creating a slower and bigger target but it does create wrecking ball of just pure power and size. Once this ability is enabled Zabolus can only attack that one opponent and does not relent until the fight is over and can be convinced by either the body of his opponent lying lifeless on the ground or someone of greater importance can calm him back down.
From the Fornal Tombs, where he had lived for several years, he had many, many tortured minions and slaves. When he stands fully erect he is actually 11' tall but to walk around comfortably he slumps down to a little over 9. His skin is a charcoal black and his blood is red hot lava, giving his veins an orange-like appearance. His second set of arms is just as strong as his normal set and just as deadly. He is known for grabbing his enemies with both sets of arms and bashing his rock hard head into their chest until they die. He has a vast knowledge of torture devices. The Fornal Tombs is a place of torment and pain. With large columns of bone from the deceased slaves and minions the throne room is ever growing but is now been put on hold 'til the Master's return. I arrived on this planet when one of my minions opened a portal using a new form of magic he had discovered, but then when the portal opened it sucked me into this realm where I am now stuck until I find my own way out.

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