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General Information
Element Name:
Fire
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Bordering Elements:
Lightning, Demi
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Strong Against:
Ice, Fauna
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Weak Against:
Water, Demi
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Description
While it is far from the most prevalent in nature, fire is often times considered to be the most well-known element, as it has a certain aura of power associated with it that doesn’t exist with some of the more “ambient” forces. Feared and worshipped by birthing cultures, this element is a symbol of passion and authority. Fire is often favored by draconic races and yields some of the fiercest members of elementally-based species. The aptly- yet unoriginally-named Fire Caverns, a deep system of natural tunnels and caves baked by nearby, intertwining magna flows, is considered a Mecca of sorts for those that revere this elemental force.
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Elemental Perks
Base Wisdom of 50:
Combustion - When creating a fire elemental attack, the fire user may choose to drop the attack where he stands instead of throwing it. This trap will hover a few feet off of the ground and will remain stationary until disturbed by bodily contact. When it is, it will attack the intruder without the opportunity for a dodge attempt. Even the caster himself can fall victim to this planted mine. A combustion attack must be let loose at the point it will stay; it cannot be tossed to another location to lay in wait. To disable this attack, one may destroy it with force attacks, assuming it has HP equal to the damage it would cause. It will not detonate if struck by a projectile but will if struck by a melee weapon, though doing this will cause it to strike the wielder. The creator of a combustion attack may will it away at any time. (Action Ability)
Base Wisdom of 100:
Heat Wave - The fire user can manifest an aura of intense heat to radiate from himself for about ten feet in place of an attack during his turn and it will last for as long as he wishes; ending this effect is instantaneous and does not require the fire user to sacrifice an attack in the turn he wishes to deactivate it. This blazing heat can ward away enemies and set fire to many obstacles, though wooden items in a character’s inventory (caster or otherwise) will not be set ablaze. When heat wave is active, the caster and any enemy inside are unable to create any force attacks except for fire elemental attacks and cannot use any special abilities or elemental perks that are ice or fauna in nature. Lasting effects for abilities that are ice or fauna in nature are dispelled if the affected character or object enters the aura. (Action Ability)
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