Solaris RPG
Level Guide

Welcome to the Level Guide. This guide shows how characters increase in level, when they gain new abilities, and it also shows other "perks" associated with certain levels. It shows when abilities can be revised as well as when they can actually be completely dropped and replaced. To see the description of an ability simply click its name. "Ability Revise" does exactly as its name implies, allowing a player to alter an ability they've already written but only one ability per revision is allowed. Perks are special additions for characters when they reach certain levels which can range from being able to run a shop of some sort to being able to have a pet. Perks may also include more player-side gains, like being able to make a second character once your first reaches a certain level.

Level
Experience
Abilities Gained
Perks
1 2,500 Burst Flare Low Level Protection
2 4,900 Energy Dash
3 8,300 New Ability
4 12,732 Healing
5 18,228 Elemental Control Choose Job Class
6 24,820 Super Jump
7 32,540 Eye Lasers Credit Bonus
8 41,420 Sense
9 51,492 New Ability
10 62,788 Energy Control Companion/Pet
11 75,340 Hide Power
12 89,180 Ability Revise Job Class Change
13 104,340 Stealth
14 120,852 Telepathy
15 138,748 New Ability Profile Music
16 158,060 Dormant Power
17 178,820 Super Speed Credit Bonus
18 201,060 New Ability
19 224,812 Regeneration
20 250,108 Energy Flight Become Master
21 276,980 Ability Revise
22 305,460 Power Down Job Class Change
23 335,580 Energy Bounce
24 367,372 Energy Enhancement
25 400,868 New Ability Upgrade Character #1
26 436,100 Telekinesis
27 473,100 Shadow Walk Credit Bonus
28 511,900
29 552,532 Bloodlust
30 595,028 Resurrect Custom Titles/Backpack
31 639,420 Ability Revise
32 685,740 Fusion Job Class Change
33 734,020 New Ability
34 784,292 Mind Control
35 836,588 New Ability Play NPC
36 890,940 Ability Revise
37 947,380 Lycanthropy Credit Bonus
38 1,005,940 Elemental Form
39 1,066,652 Invisibility
40 1,129,548 Enhanced Flight Create Guild/Clan
41 1,194,660 Mentalism
42 1,262,020 Ability Revise Job Class Change
43 1,331,660 Blessing of War
44 1,403,612 Weapon Finesse
45 1,477,908 New Ability Market Class
46 1,554,580 Intervention
47 1,633,660 Defensive Will Credit Bonus
48 1,715,180 Ability Revise
49 1,799,172 Shadowstep
50 1,885,668 Transformation Ability Upgrade Character #2
51 1,974,700 Ability Revise
52 2,066,300 Self Destruct Job Class Change
53 2,160,500 Extraplanar Devotion
54 2,257,332 Ability Revise
55 2,356,828 Combat Mastery
56 2,459,020 Elemental Aura
57 2,563,940 Ability Revise Credit Bonus
58 2,671,620 Destruction
59 2,782,092
60 2,895,388 Teleportation Advanced Job Class
61 3,011,540 Ability Revise
62 3,130,580 Elemental Twin Job Class Change
63 3,252,540 Illusion
64 3,377,452 Spirit of Will
65 3,505,348 Energy Twin
66 3,636,260 Devastation
67 3,770,220 Credit Bonus
68 3,907,260
69 4,047,412
70 4,190,708 Temporal Manipulation
71 4,337,180
72 4,486,860 Job Class Change
73 4,639,780
74 4,795,972
75 4,955,468 Elementalist Upgrade Character #3
76 5,118,300
77 5,284,500 Credit Bonus
78 5,454,100
79 5,627,132
80 5,803,628 Shaman's Mastery
81 5,983,620
82 6,167,140 Job Class Change
83 6,354,220
84 6,544,892 Otherworldly Resistance
85 6,739,188
86 6,937,140
87 7,138,780 Credit Bonus
88 7,344,140
89 7,553,252
90 7,766,148 Extraplanar Nature
91 7,982,860 Elemental Resistance
92 8,203,420 Temporal Displacement Job Class Change
93 8,427,860 Energy Resistance
94 8,656,212 Merge
95 8,888,508 Physical Resistance
96 9,124,780 Energy Form
97 9,365,060 Overwhelming Brutality Credit Bonus
98 9,609,380 Equalizer
99 9,857,772 Physical Superiority
100 10,000,000 Signature Ability Upgrade Character #4
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