Solaris RPG
Race Name:
Gorgon
Height Range:
6'-9'
Available Personalities:
Any
Available Job Classes:
Druid, Elementalist, Knight, Paladin, Ranger, Warrior
Homeland:
Planet Gorgonia
Weight Range:
200-800 lbs.
Racial Stat Multipliers:
70 STA

STA:
23
ACC:
19
AGI:
11
STR:
20
VIT:
9
WIS:
18
EQU:
25
Gorgons are very tall and muscular creatures that are known most for the brute strength, and brute thinking. Their home planet of Gorgonia is rather warm and almost 72% of the planet’s surface is made up of forests and almost everything else is oceans. In the adolescent stage of the planet, almost all races, including the gorgons, were peaceful herbivores. Most could describe them as being big, harmless teddy bears; massive but having a soft heart. There were some conflicts between races or even amongst each other over things like territory and their religions based around their elemental spirits, but in general, it was a utopia.

After many millennia, the planet became more and more hostile with the introduction of travelers and conquerors from other worlds, attempting to raze the land to make it more hospitable to them or capture and enslave many of the races of the land, including the dumb, brutish gorgons, who were for the longest time thought to be an animal, and not a sentient race. Probably more destructive than any of the above were the introduction of the Krosaa, a hostile and deadly creature – whether it came to Gorgonia or evolved from other species on the planet is unknown to this day.

The Gorgons were the greatest in the resistance to protect their homeland. They started training fighters and learning to use weapons and armor, like the invaders. Their massive power was more than enough to beat back their opponents and scare others from trying to settle there. The countless wars for their freedom and against the Krosaa devastated their planet and caused the destruction of Kalamar, their greatest and most beloved city. If it weren’t for their allies, the Kraton and the Ponton, then they might have lost even more.

But in fighting these invaders and monsters, the gorgons have become the very thing they have sworn to defend their planet against. They are forever changed from their days as peace-loving and leisurely worshiping their elemental spirits. Thousands of years of war have changed them forever.

Despite everything, there are many gorgons that would like to go back to the way things were, before peace was overshadowed by aggression. There are still those that cling to the ancient elemental spirits and choose to devote themselves to their teachings even though most prefer martial combat. Most of those gorgons are not very good with light weapons, preferring to wield great clubs or axes rather than a flimsy sword. Gorgon weaponry would seem outlandish to most, from their sophisticated triple-bladed axes to more mundane maces that consist of little more than sharpened steel spikes lodged into a truck of a tree.
Racial Ability 1:
Meat Shield - Once per battle, the gorgon can step in and take the damage for an ally within 10 feet that failed to avoid an attack. In order to do this, the gorgon must make a successful dodge roll (to "dodge into" the blow). When a gorgon does this, he does not have the opportunity to avoid the damage with a dodge or a parry - he must take the damage. (Interrupt Ability)
Racial Ability 2:
Crushing Strike - Five times per battle when a gorgon successfully connects with a physical attack, he can choose for that attack to subject his victim to a 10% penalty to physical damage reduction that lasts for two rounds. If an opponent is hit with a Crushing Strike while already under its effect, the effect stacks and its two-turn duration is refreshed. (Action Ability)
Racial Ability 3:
Elemental Spirits - Once per battle, a gorgon may enter his Elemental Form for five consecutive turns. This form is always of his favored element. While in this form, he deals double base damage with elemental attacks and any physical attacks made unarmed or with a weapon deal elemental damage equal to the amount of physical damage it would normally deal. However, when he takes elemental damage, he gains the strengths and weaknesses of his element like a creature attuned to a specific element. You may use this ability along with another action. (Action Ability)
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