Solaris RPG
Race Name:
True Solarian
Height Range:
4'-8'
Available Personalities:
Any
Available Job Classes:
Any
Homeland:
Planet Solaris
Weight Range:
90-250 lbs.
Racial Stat Multipliers:
1.2 ACC; 1.4 VIT; 1.2 EQU

STA:
21
ACC:
23
AGI:
21
STR:
15
VIT:
20
WIS:
15
EQU:
10
During the ancient times of planet Solaris the original race that populated the land was known simply as the Solarians. They were extremely powerful and wise - much more advanced than many other races in the galaxy. Over time, however, they split up and formed separate branches of the race and many believe that the true power of the Solarians split with them.

There were two main groups. The Kazarials moved to the deserts and made a great floating fortress called Manark City. Not wanting to be outdone, the Easterners moved to the forest and made their own floating fortress, which they named Solaris City. These splintering factions started the Great War which ravaged the planet and included other non-Solarian races as well. In the end, Manark City fell and the few survivors that remained of the Kazarials are claimed to have become the Westerners. The Westerners built a new city around the Basien Gardens that flourished in an oasis deep in the Kazarial Desert, and it was known as Basien City.

Many years after the Great Wars took place an event known as the Second Flux ravaged the planet once more. Many Westerners were able to survive by fleeing to the oceans or to outer space. The ocean-dwelling Westerners evolved into the Aqualarians and the space-faring Westerners became the Neolarians. It seems that some Easterners were able to survive the Second Flux as well, but the reason is not known. They now still exist around the planet, but they are nowhere near the technologically advanced race that they once were from the times of the Great War.

When what remains of the two sides of the spectrum are joined, the resulting offspring is the image of the original Solarian form, the “True Solarian” with the true power of the race. In the times before the Second Flux, the Easterners and the Westerners held a lot of animosity for each other, because of the history of war and violence between the races. Now, after over 10,000 years since the great fortresses clashed in the sky, the descendants of the Westerners and the Easterners have all but forgotten these times, and so the rarity of a True Solarian has become somewhat diluted.
Racial Ability 1:
Strengthened Body - The true solarian is the embodiment of power and the epitome of perfection. They absorb life energy from the air around them, so they require little to no sustenance and even less rest. Their blood always flows with purity, so they are immune to viruses, diseases, and poisons of all kinds. And true solarians have a life expectancy of nearly 10,000 years. (Passive Ability)
Racial Ability 2:
Heritage - Once per battle, a True Solarian can show his stripes by erupting into a blinding speed rush. For three turns, the True Solarian benefits from 100% bonus to both Hit and Dodge SVS. This is immediate and can be done alongside another action. (Action Ability)
Racial Ability 3:
Child of the BTMs - Once per battle, a True Solarian can choose to be immune to a single energy attack or energy-based ability. He can do this regardless of the attack’s power and regardless of his or his opponent’s vital statistics. (Action Ability)
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