Welcome to our long-running writing environment. Solaris has existed since 1996. Take a look around the site and consider registering a new character. Join our forum or our chat. This website is designed to be easily read on various types of devices and use as few resources as possible.
Queen Yasmine of the Awakened has begun an unprecedented assault on all of planet Solaris. Every major village and city has been attacked by rapidly growing plants that consume everything in their path. The Elyndrians are currently gathering information to determine their next steps, but it seems everyone may be on their own as this attack is on a scale never seen before.
Drake and Krauser helped defend Elyndaar City. After defending the city they traveled to Valen City. After arriving in the city they discovered it had been nearly wiped clean. The remaining citizens were hiding out while the Shadow Broker's defended the city from the Sporelings and a mutated Norven Nelbright.
Drake and Krauser defeated Norven and trapped him in the Arena of Elyndaar City. After realizing the Shadow Broker's were a bunch of kids manipulated by Norven, they discovered pretty much all of them died during the assault. As a result of the attack and the imprisonment of Norven, the Shadow Broker's are no more. Drake sent Elyndrian mechanoids to rebuild the city.
The currently attainable Legendary Boon is a gift bestowed by Lord Kelthuron of the Thunderwing Brood. This boon requires at least 6,000 words of contribution to the current storyline (listed above) to unlock. Like all Legendary Boons, the Dragon Lord's Blessing grants the character a permanent +20 to his or her primary stat (based on class) and a +10 to his or her secondary stat (based on class).
The Dragon Lord's Blessing is only available during the current storyline and will be unobtainable after the storyline concludes. To obtain this Legendary Boon on an additional character the player must contribute at least 3,000 words with that character. Please see the Equipment Guide for more details on Legendary Boons.
Added way more detail to the Deity Guide. Please check it out! The last portion about the Primal Gods is the most interesting in my opinion. I enjoyed writing it.
A special holiday gift item has been added to all active characters. It's called Explorer's Bounty and provides a 2.5x EXP bonus. Happy Thanksgiving everybody!
Added two new types of mechanoids in Odessa's Mechanoid Shop. These are called the "S" and "X" Class mechanoids.
Added some color coding to essential equipment quality tiers and abilities. This makes them more visible and distinct on the character sheets.
A new system called "Legendary Boons" has been added to the Equipment Guide, see the bottom section for more details.
Added magical characteristics to all discovered types of magic. This was a fun one! These don't include everything as the possibilities are limitless.
Yes, that blurry wallpaper is very intentional... and don't you worry, there's more where that came from!
Added a new section to the Guidebook called "Lore" and I moved some existing guides into it. I also added the timeline/story guide to this section.
The Fighter class is now known as the Soldier class. I felt like Fighter was very generic and Soldier fit better.
Additional past storylines have been added to the story timeline page. I added a section about the Guardians, specifically. I also flipped the time line to have newer timelines at the top. I added some links to help tie information together.
I have added several additions to further the new storyline. Check General Dorn's profile for a new section, the Exiled Ones faction profile, and the new Sporeling profile in the Beast Guide for more information.
I added "Documented by" to each creature profile showing who wrote them. I also decided to remove Marauder and Raider from the Beast Guide as they are not creatures.
I have also removed the "Writer" attribute from creature profiles and replaced it with a "Rarity" rating. Rarity is either Common, Uncommon, Rare, or Unique. The more rare or unique a creature is, the more powerful it will be.
I have been doing some significant changes to the stat engine. I've modified the way deflect and armor is determined as well as rebalanced how the combat vitals are determine.
Type, Skill, Rarity, and Magic type all determine a creature's stat attributes, much like Race, Class, Trade, and Magic determine a character's attributes. The two systems are very similar.